Over the past few months, I have received a vision for 3 types of interactive experiences. I just finished a prototype for one of them – an interactive tool that could be used to supplement a message to help visualize the concepts being discussed in the message.

I imagine this tool most often being used to help visualize a sermon being delivered to a church congregation. The goal of the tool would be to present an environment that someone on the media team – a “player” if you will – can interact with.  The player would interact with the environment in a way that matched up with the speaker who is delivering the message.  One example would be if that speaker was telling a story.  The player would explore the environment and trigger events to match up with the timing and emphasis of the speaker’s story.  If the speaker was emphasizing a certain part of the story, the player could trigger events to help emphasize that part.  The final result would be an expression of the story experienced simultaneously through the mediums of virtual interactive experience (of which I consider computer games to be a subset) and oral tradition.

Here’s a run-through recording of the prototype.  It’s based on a story given to me by Chris Petrick, Perry Ross, and Richard Webb at Lutheran Church of Hope, with music and sound design by Paul Gratton (one of my partners from the Napkin Sketch collective), and voice acting by Julie Bull.

Here’s a recording from the production room while I, err….performed it during the last of 4 worship services at Lutheran Churh of Hope.  It kind of shows how the whole thing would fit into a traditional Christian church service. In this case, it was between two songs and presented on the screens. I imagine a “final version” being like this, but with a speaker telling the story live up on stage and a more developed interactive environment.


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Comments ( 4 )

[...] God during fool around – devout games» Interactive Sermon Tool Prototype [...]

Home Improvement - Tool Time Theme (Full) | Hotcontractorleads.com added these pithy words on May 22 09 at 3:37 am

[...] Church of Hope to create an animation, and I used the opportunity to create a prototype for an interactive sermon tool I created in Unity and described on the God at play [...]

God at play – Right of Passage added these pithy words on Oct 07 09 at 8:41 pm

Great work Josh! It’s always a blast collaborating with you!

paulNo Gravatar added these pithy words on May 22 09 at 11:07 am

I really think this has potential! I’d love to hear more about it over coffee sometime.

Paul StewartNo Gravatar added these pithy words on Jun 18 09 at 9:51 am

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